Computing
At Chislet we believe that a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.
The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.
Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
To support the delivery of a robust and creative Computing Curruculum, we have adopted the Kapow Computing Scheme of Work. The Kapow scheme of work is designed with three strands which run throughout:
- Computer Science
- Information Technology
- Digital Literacy
It is then organised into five key areas, creating a cyclical route through which pupils can develop their computer knowledge and skills by revisiting and building upon previous learning:
- Computer systems and networks
- Programming
- Creating media
- Data handling
- Online safety
Lessons incorporate a range of teaching strategies from independent tasks, paired and group work as well as unplugged and digital activities. This variety means that lessons are engaging and appeal to those with a variety of learning styles.